Amazing! You guys rock! Since our last update where we introduced our crowd-sourced level editor, many of you have been hard at work recreating a glitchy world in Children of Ur. A whopping [...]
Hello everyone! We’ve been hard at work recently to bring us all closer to being able to fully explore the world of Ur. I just pushed live a few changes for the client for your to enjoy. First, [...]
Good afternoon everyone, Earlier today I was doing some developing and committed to the master branch of the project earlier than I had meant to. We have our system set up so that when a commit [...]
Good afternoon, I wanted to take a few minutes and let you guys in on the latest release from us here at CoU. The first and most prominent thing that you might notice is that there are now fruit [...]
It may seem pretty quiet around Children of Ur lately, but looks are definitely deceiving! For the past week and a half, our development team has been hard at work on the game (seriously, some [...]
Good evening Urians, I wanted to take a moment and let you know about the progress we’ve made this week. If you’re a bit of a techie, then you can see a list of the changes made here. In short, [...]
Wow! We’ve been amazed at the response over the last few days from eager survey-takers out there. Here’s survey #1, comin’ at you. All information is anonymous unless you give us permission [...]
Man, this was a busy week for me in terms of school stuff. I probably shouldn’t have gotten as much done on CoU as I did :P In addition to some bug fixes, there are two noticeable features that [...]
Hi! I was wondering - to what extent do you want us to inform you of things that aren't quite right? I.E. locations with mysterious white dots, incorrect street names, etc. andragonyremade Great [...]
Hi there! Ur here! Today marks the launch of the NEW and IMPROVED children of Ur website. The whole site got a nice overhaul. The changes this week have mostly been for the website as opposed to [...]